LEARN TRUE & PRACTICAL MAGIC with Terra Incognita & World of Amulets
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Time to read 21 min
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Time to read 21 min
Embark on a journey to master the arcane arts with the Terra Incognita School of Magic. This guide will help you grasp the sequential learning modules for achieving proficiency in practical magic. Whether you’re a novice or a seasoned practitioner, there’s always something new to explore.
How Does It Work? To ensure effective learning, each module requires:
Every lesson is delivered via video tutorials, granting you the flexibility to review and replay as needed. Please note: All course content is in English.
Module 1, the module of preparation. This module must be completed before you can go to module 2. You will learn how to meditate, how to use meditation to connect with the 5 elements (earth, water, fire, air and void) connection meditation with the 7 olympic spirits , the kings of hell and Akasha. This module takes at least 6 months to complete. After finishing this module, you can advance to module 2
Meditation of earth
Meditation of water
Meditation of fire
Meditation of Air
Meditation of void
Meditation of Phaleg
Meditation of Ophiel
Meditation of Phul
Meditation of Och
Meditation of Hagith
Meditation of Bethor
Unlock the potent secrets of spiritual enlightenment with our intensive Module 2 - Mastery in Aligning with the Olympic Spirits Program.
This 12-month immersive course offers a deep-dive into the mystical realm, teaching you to connect and resonate with the mighty Olympic Spirits: Bethor, Hagith, Phul, Ophiel, Och, Aratron, and Phaleg
Harness the transformative power of these spiritual entities and enhance your spiritual growth with this course. This program has been thoughtfully designed to cater to those seeking deeper understanding and connection with the spiritual world, making it an ideal choice for spiritual enthusiasts, occult scholars, and personal development learners.
Key Features of the Module:
Personalized Initiations to the Olympic Spirits: Experience personal guidance through each initiation, helping you to forge a powerful connection with every Olympic Spirit. This comprehensive program provides exclusive content on spiritual alignment and initiation, boosting your spiritual prowess.
Accurate Sigil Drawing Techniques: Master the intricacies of drawing each Olympic Spirit's unique sigil. Accurate sigil creation is essential in establishing effective communication with these powerful entities.
Master Summoning Mantras: This course introduces you to the sacred mantras for summoning each Olympic Spirit. Learning these mantras enhances your summoning abilities, allowing you to seamlessly tap into the power of these mystical beings.
Guide to Initiating Others: This advanced feature of the program empowers you to initiate others into the spiritual path of the Olympic Spirits. Sharing this knowledge aids in community building and spiritual growth, establishing you as a spiritual mentor.
Techniques for Infusing Objects with Olympic Spirit Powers: Discover the ancient secrets of infusing objects with the powers of the Olympic Spirits. This skill brings the ethereal to the tangible, creating physical symbols of spiritual strength.
Distance Initiations and Charging: Overcome geographical boundaries with our dedicated teachings on remote initiations and charging. With this powerful knowledge, you can spread the influence of the Olympic Spirits to any corner of the world.
Certificate of Completion: Upon successful completion, receive a certificate that acknowledges your skill, dedication, and mastery over the art of connecting with the Olympic Spirits.
By the end of this detailed and comprehensive program, you'll have a profound understanding of the Olympic Spirits, and you'll be well-equipped to integrate their powers into your daily life. The ability to initiate others and charge objects from afar prepares you to become a spiritual beacon, radiating guidance and wisdom.
Explore your spiritual prowess with our Module 2 - Mastery in Aligning with the Olympic Spirits Program. Embark on this transformative journey and allow yourself to delve deep into spiritual wisdom. With this course, you're not just learning about the Olympic Spirits; you're becoming a part of their powerful, mystical world. Join us today and initiate your journey towards mastering spiritual enlightenment
Each time we add a new lesson you will be notified by email and in the member center so you can continue your journey
Module 3 (can be done after finishing modules 1 - 2) This is the alignment module with the powers of the kings of hell. You will learn how to connect and summon the kings of hell and work directly with them. You must do this module before you can do module 4
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ALIGNMENT WITH THE 7 KINGS OF HELL
Module 4 (can be done after finishing modules 1 - 3) This is the alignment module with the powers of the first 15 demons of the Ars Goetia. You will learn how to connect and summon these demons and work directly with them. You must do this module before you can do module 5.
The powers listed for each of the daemon are the ones attributed by the Ars goetia but most of them have more positive powers and based on our experience you you will be attuned to all of them
1. **King Bael**
- **Appearance:** Often described as having three heads: a toad, a man, and a cat.
- **Positive Powers:** Bestows wisdom and the ability to remain invisible.
2. **Duke Agares**
- **Appearance:** An old man riding a crocodile with a hawk on his fist.
- **Positive Powers:** Ensures runaways return and imparts knowledge of multiple languages.
3. **Prince Vassago**
- **Appearance:** A benign demon.
- **Positive Powers:** Reveals things from the past and future, discovers lost or hidden items.
4. **Marquis Samigina (or Gamigin)**
- **Appearance:** Initially appears as a little horse or donkey but can transform into a man.
- **Positive Powers:** Imparts knowledge across all sciences.
5. **President Marbas (or Barbas)**
- **Appearance:** Appears as a great lion but can morph into a human form.
- **Positive Powers:** Reveals secrets, and possesses both healing and diagnostic abilities regarding diseases.
6. **Duke Valefor**
- **Appearance:** Resembles a lion with the head of a man or a donkey.
- **Positive Powers:** Master tempter, which might be useful in negotiations or strategic endeavors.
7. **Marquis Amon**
- **Appearance:** Combines features of a wolf, serpent, and sometimes a man, owl, or hawk.
- **Positive Powers:** Offers insights into the past and future.
8. **Duke Barbatos**
- **Appearance:** Possesses the ability to understand animals.
- **Positive Powers:** Discerns treasures concealed by magic.
9. **King Paimon**
- **Appearance:** A man with a feminine face, riding a camel, often in the company of spirits.
- **Positive Powers:** Holds knowledge of past events and can influence souls.
10. **President Buer**
- **Appearance:** Appears in the shape of a star or wheel.
- **Positive Powers:** Expert in natural and moral philosophy, logic, and the medicinal properties of herbs and plants.
11. **Duke Gusion (or Gusoin)**
- **Appearance:** Depicted as a xenophobe but can take on a human form.
- **Positive Powers:** Provides insights into the past, present, and future.
12. **Prince Sitri**
- **Appearance:** Has a leopard's head with griffin wings but can also appear as a beautiful human.
- **Positive Powers:** Capable of fostering love between individuals.
13. **King Beleth**
- **Appearance:** Arrives to the sounds of trumpets and other musical instruments.
- **Positive Powers:** Promotes love between men and women.
14. **Marquis Leraje (or Leraie)**
- **Appearance:** Resembles an archer dressed in green.
- **Positive Powers:** Mastery over combat, ensuring victories in battles and duels.
15. **Duke Eligos (or Abigor)**
- **Appearance:** Manifests as a knight carrying a lance, pennon, and scepter.
- **Positive Powers:** Reveals hidden truths and possesses knowledge about the future of wars.
These spirits, while possessing positive powers, also come with their complexities. Engaging with them requires understanding, respect, and caution. Only a part of their powers id listed here
Module 5 (can be done after finishing modules 1 - 4) This is the alignment module with the powers of the demons 16 - 30 of the Ars Goetia. You will learn how to connect and summon these demons and work directly with them. You must do this module before you can do module 6
16. **Duke Zepar**
- **Appearance:** Appears as a soldier wearing red clothing and armor.
- **Positive Powers:** Aids in creating love and lust between individuals.
17. **Count/President Botis**
- **Appearance:** Initially appears as a viper but can transform into a human with large teeth and two horns.
- **Positive Powers:** Offers knowledge about the past and future and aids in reconciling differences between friends.
18. **Duke Bathin**
- **Appearance:** Depicted as a strong man with the tail of a serpent, riding a pale horse.
- **Positive Powers:** Knows the virtues of herbs and precious stones, can transport individuals from one country to another instantaneously.
19. **Duke Sallos (or Saleos)**
- **Appearance:** Portrayed as a gallant soldier riding a crocodile with a ducal crown on his head.
- **Positive Powers:** Promotes love between individuals, especially in relationships.
20. **King Purson**
- **Appearance:** Portrayed as a man with a lion's face, carrying a ferocious viper and riding a bear.
- **Positive Powers:** Can provide information about hidden things and events, both past and future.
21. **Count/President Marax (or Morax)**
- **Appearance:** Appears as a bull initially but can take on human form.
- **Positive Powers:** Teaches astronomy and liberal sciences; also imparts knowledge on the virtues of herbs and stones.
22. **Count/Prince Ipos**
- **Appearance:** Reveals himself as an angel with a lion's head, goose feet, and a hare's tail.
- **Positive Powers:** Helps in becoming witty and courageous, and provides insights about the future.
23. **Duke Aim (or Aym/Haborym)**
- **Appearance:** Appears as a man with three heads - one serpent, one with two stars on the forehead, and one of a cat. Rides a viper and holds a firebrand.
- **Positive Powers:** Imparts wit, creates quick fires, and provides protection from those fires.
24. **Marquis Naberius (or Naberus/Cerbere)**
- **Appearance:** Presented as a crowing three-headed dog or raven.
- **Positive Powers:** Masterful in rhetoric, restores lost honors and dignities.
25. **Count/President Glasya-Labolas (or Caacrinolaas/Caacrinolaas)**
- **Appearance:** Comes in the form of a dog but can take on human form.
- **Positive Powers:** Teaches arts and sciences, causes love, makes men invisible, and offers insights about the past and the future.
26. **Duke Bune (or Bime)**
- **Appearance:** Portrayed as a dragon with three heads.
- **Positive Powers:** Makes individuals eloquent and wise, provides wealth and sophistication.
27. **Marquis/Count Ronove**
- **Appearance:** Not clearly defined in the original text.
- **Positive Powers:** Teaches languages, gives good servants, and provides favor from friends and foes.
28. **Duke Berith**
- **Appearance:** Appears as a soldier in red clothing riding a red horse.
- **Positive Powers:** Provides insights into the past, present, and future, and turns metals into gold.
29. **Duke Astaroth**
- **Appearance:** Appears as an ugly angel riding a dragon while holding a viper.
- **Positive Powers:** Imparts knowledge about liberal sciences and provides answers about hidden secrets.
30. **Marquis Forneus**
- **Appearance:** Appears as a sea monster.
- **Positive Powers:** Teaches rhetoric and languages, ensures good reputation, and fosters love between allies and foes.
Module 6 (can be done after finishing modules 1 - 5) This is the alignment module with the powers of the demons 31 - 45 of the Ars Goetia. You will learn how to connect and summon these demons and work directly with them. You must do this module before you can do module 7
31. **President Foras (or Forras)**
- **Appearance:** Not clearly described in traditional texts.
- **Positive Powers:** Imparts knowledge of the virtues of precious stones and herbs. Can teach logic and ethics, and help one discover treasures.
32. **King Asmoday (or Asmodeus)**
- **Appearance:** Depicted as a creature with three heads – a bull, a ram, and a man. The man’s head breathes fire. He also has the feet of a goose and the tail of a serpent. He rides an infernal dragon and carries a lance and flag.
- **Positive Powers:** Grants knowledge in arithmetic, geometry, and other crafts. Can make one invisible and provides insights into treasure locations.
33. **Prince/President Gaap (or Tap)**
- **Appearance:** Not explicitly described.
- **Positive Powers:** Provides knowledge of liberal sciences, causes love or hate, and can make men insensible or ignorant.
34. **Count Furfur**
- **Appearance:** Portrayed as a hart or winged stag.
- **Positive Powers:** Can teach secrets of the natural world, cause love between a man and a woman, and create storms, tempests, and lightning.
35. **Marquis Marchosias**
- **Appearance:** Appears as a she-wolf with griffin wings and a serpent's tail, who can take on human form.
- **Positive Powers:** Imparts courage and is truthful in all matters.
36. **Prince Stolas (or Stolos)**
- **Appearance:** Depicted as a raven, who can take on human form.
- **Positive Powers:** Teaches astronomy and the properties of herbs and precious stones.
37. **Marquis Phenex (or Phoenix)**
- **Appearance:** Portrayed as a phoenix, who sings sweetly and then takes on human form.
- **Positive Powers:** A skilled poet and musician, he can also teach the sciences.
38. **Count Halphas (or Malthus)**
- **Appearance:** Appears as a stork.
- **Positive Powers:** Can provide weaponries and armories. Also has knowledge about battles and wars.
39. **President Malphas**
- **Appearance:** Initially appears as a crow but can transform into a human.
- **Positive Powers:** Can build houses and high towers, and quickly bring artificers together. He gives good familiars.
40. **Count Raum (or Raim)**
- **Appearance:** Initially appears as a crow but can transform into a man.
- **Positive Powers:** Can steal treasures from kings, destroy cities and the dignities of men, and tell about past, present, and future events.
41. **Duke Focalor**
- **Appearance:** Appears as a man with the wings of a griffin.
- **Positive Powers:** Controls the winds and the seas, can sink warships, but will not harm anyone if commanded not to.
42. **Duke Vepar (or Separ)**
- **Appearance:** Portrayed as a mermaid.
- **Positive Powers:** Governs waters, guides battleships, and can cause stormy seas.
43. **Marquis Sabnock**
- **Appearance:** Appears as an armed soldier riding a horse.
- **Positive Powers:** Builds high towers, castles, and cities. Can afflict individuals with wounds that go gangrenous.
44. **Marquis Shax (or Chax/ Scox)**
- **Appearance:** Appears as a stork.
- **Positive Powers:** Steals money from kings, deceives senses, and provides good familiars.
45. **King/Count Vine (or Viné)**
- **Appearance:** Appears as a lion holding a snake and riding a black horse.
- **Positive Powers:** Reveals hidden things, discovers witches and reveals their wickedness, and offers protection during disputes and battles.
Module 7 (can be done after finishing modules 1 - 6) This is the alignment module with the powers of the demons 45 - 60 of the Ars Goetia. You will learn how to connect and summon these demons and work directly with them. You must do this module before you can do module 8
46. **Count Bifrons (or Bifrovs)**
- **Appearance:** He initially appears as a monstrous being but can transform into a man.
- **Positive Powers:** Teaches sciences and arts, understands the properties of herbs, gemstones, and woods. Can move the dead to different places and lights candles on graves.
47. **Duke Vual (or Uvall, Voval, Vreal, Wal, Wall)**
- **Appearance:** Portrayed as a camel that later transforms into a man.
- **Positive Powers:** Grants the love of women and provides knowledge about past, present, and future events. He is also known to foster friendships.
48. **President Haagenti**
- **Appearance:** Appears initially as a bull with the wings of a griffin, then takes on human form.
- **Positive Powers:** Can transform wine into water and blood into wine. Also transforms all metals into gold and heals infirmities.
49. **Duke Crocell (or Crokel)**
- **Appearance:** Depicted as an angel.
- **Positive Powers:** Teaches geometry and other liberal sciences. Can produce great noises and reveal mysteries of the waters, making them warm upon command.
50. **Knight Furcas**
- **Appearance:** Depicted as a cruel old man riding a horse, holding a sharp weapon.
- **Positive Powers:** Teaches philosophy, astrology, rhetoric, logic, chiromancy, and pyromancy.
51. **King Balam (or Balaam, Balan)**
- **Appearance:** Appears as a three-headed being. One head is that of a bull, the other a man, and the last a ram. He has a serpent's tail and flaming eyes. He rides a bear and carries a hawk.
- **Positive Powers:** Provides wit, knowledge of the past, present, and future, and can make individuals invisible.
52. **Duke Alloces (or Alocas, Allocer)**
- **Appearance:** Portrayed riding a horse with a lion's face and flaming eyes.
- **Positive Powers:** Teaches the art of astronomy and the liberal sciences, provides good familiars, and aids in the acquisition of a good reputation.
53. **President Caim (or Camio, Caym)**
- **Appearance:** Initially appears as a blackbird, then assumes a man's form carrying a sharp sword.
- **Positive Powers:** Imparts an understanding of birds, the voices of waters, and the barking of dogs. Also, he gives answers about the future and teaches grammar, logic, and rhetoric.
54. **Duke/Count Murmur (or Murmus, Murmuur, Murmux)**
- **Appearance:** Appears as a soldier riding a griffin, with a trumpet in front.
- **Positive Powers:** Teaches philosophy and provides good spirits to answer queries about issues.
55. **Prince Orobas**
- **Appearance:** Initially appears as a horse but can transform into a man.
- **Positive Powers:** Gives true answers regarding past, present, and future events. Ensures the favor of both friends and foes and provides dignities and lordships.
56. **Duke Gremory (or Gamory, Gemory)**
- **Appearance:** Appears as a beautiful woman, riding a camel.
- **Positive Powers:** Discovers hidden treasures and provides the love of women, especially young girls.
57. **President Ose (or Oso, Voso)**
- **Appearance:** Initially appears as a leopard, then transforms into a man.
- **Positive Powers:** Teaches all liberal sciences, provides knowledge about divine and secret things, and can change individuals into any form they desire.
58. **President Amy (or Avnas)**
- **Appearance:** Initially appears as a flame, but then becomes human.
- **Positive Powers:** Provides knowledge about astrology and the liberal arts, and provides excellent familiars.
59. **Marquis Orias (or Oriax)**
- **Appearance:** Appears as a lion riding a strong horse, with a serpent's tail and holding two large snakes.
- **Positive Powers:** Teaches the virtues of the stars, the houses of the planets, the understanding of birds' voices, and the barking of dogs. Can transform individuals into any form.
60. **Duke Vapula (or Naphula)**
- **Appearance:** Depicted as a lion with griffin wings.
- **Positive Powers:** Teaches the liberal sciences and imparts knowledge about manual crafts.
Module 8 (can be done after finishing modules 1 - 7) This is the alignment module with the powers of the demons 61 - 72 of the Ars Goetia. You will learn how to connect and summon these demons and work directly with them. You must do this module before you can do module 16
61. **King/President Zagan**
- **Appearance:** Initially, Zagan appears as a bull with griffin wings but can transform into a man.
- **Positive Powers:** Turns wine into water and blood into wine. Can make fools wise and turn metals into coins.
62. **President Volac (or Valak, Valu, Ualac, Valax, Valic, Valu)**
- **Appearance:** Portrayed as a small child with angel wings riding on a two-headed dragon.
- **Positive Powers:** Provides the whereabouts of snakes and protects against them. Also reveals hidden treasures.
63. **Marquis Andras**
- **Appearance:** Depicted as an angel with a raven's head, riding upon a black wolf and wielding a strong, bright sword.
- **Positive Powers:** Grants the ability to sow discord and teaches skills related to conflicts.
64. **Duke Haures (or Flauros, Hauras, Havres)**
- **Appearance:** Initially appears as a leopard but can transform into a man with fiery eyes.
- **Positive Powers:** Provides true answers about the past, present, and future. Can protect one against other spirits.
65. **Marquis Andrealphus**
- **Appearance:** At first, he appears as a peacock, making great noises, but then turns into a man.
- **Positive Powers:** Teaches geometry and all things pertaining to measurements. Can transform individuals into birds.
66. **Marquis Cimeies (or Cimejes, Kimaris)**
- **Appearance:** Portrayed riding a black horse and appears as a valiant warrior.
- **Positive Powers:** Discovers hidden treasures, teaches grammar, logic, and rhetoric, and can make one into a warrior of his likeness.
67. **Duke Amdusias (or Amdukias)**
- **Appearance:** Often depicted as a unicorn but can transform into a man with a loud voice.
- **Positive Powers:** Controls musical instruments and trees. Can induce trees to bend at will.
68. **King Belial**
- **Appearance:** Appears as two angels sitting in a chariot of fire.
- **Positive Powers:** Distributes presentations and senatorships, and provides favors from friends and foes.
69. **Marquis Decarabia**
- **Appearance:** Initially appears as a star in a pentacle but then takes the image of a man.
- **Positive Powers:** Has knowledge of the properties of all herbs and precious stones. Controls birds and can provide good familiars.
70. **Prince Seere (or Seir, Sear)**
- **Appearance:** Portrayed as a beautiful man riding a strong horse.
- **Positive Powers:** Transports people from one country to another quickly. Provides knowledge about thefts and hidden treasures.
71. **Duke Dantalion**
- **Appearance:** Appears with many faces, all of men and women, carrying a book in his right hand.
- **Positive Powers:** Imparts knowledge about arts and sciences, and can show visions of anyone anywhere in the world. He can also influence the minds and thoughts of others.
72. **Count Andromalius**
- **Appearance:** Often depicted as a man holding a large serpent.
- **Positive Powers:** Recovers stolen property and discovers plots, treachery, and dishonest dealings. Provides punishment to thieves and other wicked individuals.
This module can be done directly after completing module 1 and 2. There is no need to do the Ars Goetia Demons if you are only interested in the Angelic Celestial Magic.
You will receive the attunement to:
1. **Michael (Mikha'el)**
- *Often depicted as a powerful, warrior-like figure wearing armor and holding a sword.
- **Positive Powers:** Protector and leader of the army of God against the forces of evil. Provides courage, strength, and protection against enemies.
2. **Raphael (Rafa'el)**
- Frequently portrayed with a staff and fish or a vial of healing ointment.
- **Positive Powers:** Bringer of healing to the body, mind, and spirit. Guides travelers and helps in finding lost things or people.
3. **Gabriel (Gabri'el)**
-Often seen holding a trumpet or a scroll.
- **Positive Powers:** Messenger of God, delivering important messages to individuals. Assists in matters of communication, conception, and dreams.
4. **Uriel (Uri'el)**
- Commonly depicted with an open hand holding a flame or a book.
- **Positive Powers:** Provides insight, illumination, and wisdom. Enlightens the mind and helps in resolving conflicts.
5. **Chamuel (Camael or Sama'el in some traditions)**
- Often envisioned surrounded by pink light.
- **Positive Powers:** Brings love, tolerance, and gratitude. Helps in mending broken relationships and finding lost items.
6. **Jophiel (Iophiel or Zophiel)**
-Frequently associated with a yellow aura.
- **Positive Powers:** Bringer of joy, beauty, and enlightenment. Helps in absorbing information, studying, and clearing negativity.
7. **Zadkiel (Tzadki'el)**
-Sometimes portrayed holding a dagger or a book.
- **Positive Powers:** Provides forgiveness, mercy, and freedom. Aids in healing memory and inspiring compassion.
Each of these archangels has vast spheres of influence and can be invoked for various other purposes as well. The above descriptions provide just a glimpse into their extensive roles in many spiritual traditions.
Module 10 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF JANUARY & FEBRUARY
Module 11 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF MARCH & APRIL
Module 12 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF MAY & JUNE
Module 13 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF JULY & AUGUST
Module 14 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF SEPTEMBER & OCTOBER
Module 15 (Can be done after completing module 2) You will learn how to connect and summon these guardian angels and work directly with them. (duration 3 months)
ALIGNMENT WITH THE GUARDIAN ANGELS
OF NOVEMBER & DECEMBER
Module 16 - This module can only be done after finishing all the other modules
ADVANCED MAGIC WORK
COMBINING ENERGIES
CREATING AMULETS
CLEANSING & CHARGING
WORKING WITH NATURE SPIRITS
Three years ago, my journey with the Terra Incognita (TI) program began. It all started when I witnessed a spring equinox ritual performed by some of the masters. The energy it radiated left an indelible mark on me. A couple of days later, I sat down with Peter, eager to join and learn more about the program. Initially, I was denied, as Peter emphasized that TI wasn’t just about trying but about taking real action and being patient.
Admittedly, patience was not my forte, but my persistence paid off. A month after our conversation, Peter informed me of my acceptance into the program. Today, three years on, while I'm still years from achieving the title of 'master', every part of the program has been a revelation.
The three modules that particularly stood out to me were modules 2, 4, and 5. These have enriched my life in ways I never imagined. However, module 1 was both a challenge and an essential lesson, emphasizing stillness and meditation. Given my impatience, I often found myself revisiting its teachings. In hindsight, it was a foundational module, distinguishing the truly committed students from mere enthusiasts.
Module 2 was transformative. It introduced me to the Olympic Spirits, entities of immense power yet surprisingly accessible. Each spirit has its unique strengths:
Today, I assist the TI masters, particularly in the crafting of amulets and rings. Whether it's cleansing rituals, engraving tasks, or even helping Peter with shipments, I find joy in every bit of it.
I owe a debt of gratitude to TI, especially Peter, for this transformative experience. My resolve is clear: to achieve the title of 'master', regardless of the time or challenges it demands. With the guidance of the masters, I'm confident in my journey ahead.
Marcos, student in Spain currently studying mod 6
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